Stub for Jeff Write-up
Capture of Aeschylus
Family Matters
Adventure in Imbayol

8 Month Interlude
After their last mission into the swamps to defeat the Swamp Hag and determine the fate of the courier, Neimos, the party took a well-deserved hiatus from adventuring to recover, rest, and chase personal ambitions.

First, Kaudian inquired about having the curse on spear removed by Priest of Apollo, Lucius Phokas. However, Kaudian was reluctant to give up the spear, even temporarily. It required many of the Priest’s attendants to hold Kaudian down to separate him from the spear. After a brief struggle, the curse was removed and Kaudian’s fascination with the spear was removed.

Euphestus met a satyr who offered to raise and train his pet lizards for 200 sp — an offer which he gladly accepted. Euphestus also impersonated Kaudian and was met by the brother Sidigan Votis, brother of Neimos. Euphestus was placed in the uncomfortable position of informing Sidigan of Neimos’ fate.

Meanwhile, Erastus developed a friendship with fellow priest, Lucius Phokas. Erastus believed that developing this friendship would also enable him to more quickly ingratiate himself with House Phokas. In addition to scribing the plethora of spells into his spellbooks, Erastus authored a ransom letter for the captured wand and spellbook belonging to the wizard of House Lascaris which had been captured during the battle between the forces of Houses Phokas and Lascaris. Erastus delivered the letter to a representative of House Lascaris.

The entire band attended the wedding of their friend, Kerg the Dwarf.

February 17
Kaudian and Eupehstus were approached by a courier informing them that Erastus’ father had been beaten, robbed, and his shop vandalized the prior evening. The two immediately made their way to the Druid’s Grove where they knew Erastus can usually be found. They informed Erastus of the bad news and the party quickly made way for Bordertown.

The party proceeded directly to the Temple of Hera, where Erastus’ father, Quintus, was recuperating. After checking his father’s wounds, Erastus asked Quintus what had happened. Quintus could only remember that he had been jumped by five or six thugs wearing red sashes and told to stay out of their business or they would ends his. The party was aware that the red sash was the signature of the Red Sash Gang. After passing this vital information, Quintus passed into unconsciousness.

Late Evening.
The party began to investigate the Red Sash Gang. They unsuccessfully searched Bordertown’s prison for a link to the gang. Following that disappointment, Kaudian came up with the idea to draw out the gang members, by making himself appear to be a vulnerable merchant, ripe for mugging, and walk alone through the shadier parts of Bordertown. Though the ruse did not lure out any gang members, two thugs made the mistake of trying to take on Kaudian and the rest of the party. After a swift beating, they told the party that Midas was a member of the Red Sash Gang and a frequent visitor of the House of Soft Whispers.

The party headed to the House of Soft Whispers and after a rough initial introduction, finally came to an agreement with the House’s Matron, Lady Zara, who agreed to notify the party when Midas departed the establishment.

February 18
The party followed Midas to the Hammer’s Anvil Inn. Kaudian and Euphestus followed Midas inside the establishment. Kaudian intentionally hit Midas’ table as he was eating in an attempt to start a fight. As the two headed toward the door to take their business outside, Midas hit Kaudian in the back of the head with his flagon – Kaudian rolled with the blow and pretended to go down. Midas emerged from the inn and ran into Erastus. Thinking quickly, Erastus offered to show him something and immediately dropped him with a magnificent magical blast of color.

Erastus put Midas onto Artaxus’ back and the party quickly moved him to a remote alleyway. After a rough bout of questioning led by Kaudian, Midas gave up the name of the name of the Red Sash, Aeschylus, and provided the location of his residence. With this new information, the party split up and decided to get some much needed rest.

Late Afternoon.
After some rest and preparation, Kaudian located and scouted the manor house reported by Midas to be used by Aeschylus. Euphestus recalled that the manor house was owned by House Maniaces, an ally of House Lascarus. Patiently, the party waited until dark before proceeding to the manor house.

The manor house was protected by an exterior wall and gate. Using his knowledge of locks, Kaudian quickly bypassed the gate and the party ascended the steps to the manor house proper. Just as easily as he had dealt with the first lock, Kaudian opened lock securing the manor house’s front door. As the party moved inside the house, they heard the movement of several individuals toward the house. They suspected it was the local guards. Erastus shut the front door behind the party, relocked it and quickly barricaded it shut.

The party moved from the front unused and dusty parlor room into a room used for the possible manufacture and storage of wine. As they ascended a ramp leading to a platform contained several barrels of wine, the enemy sprung its trap. Suddenly, numerous barrels began to roll down the ramp toward the party. With the exception of Erastus, the trap was avoided. Erastus was crushed under the weight of the barrels and knocked prone. After unleashing this surprise, the party regrouped to battle a human warrior, a sorcerer of dragon lineage, and a summoned, large wine (water) elemental. A tough battle ensued but Euphestus rallied the party to a victory.

The party continued searching throughout the house, ascending to the house’s upper level. In one room, they encountered a group of trainee gang members, who were quickly subdued by the intimidating threats thrown at them from Euphestus and Kaudian. In another room, the party found themselves staring face to face with a large wolf chained to a wall – the wolf surprised the party by spewing a blast of frost from its mouth. After another tough battle, the party seriously wounded the wolf. Surprisingly, before it could be killed, it spoke and yielded to the party’s assault. The party recognized its surrender.

Late Evening.
The party explored the rest of the manor house and its subterranean passage. They also freed the wolf and informed the local guard, who had gained separate entry into the manor house, as to what they had discovered. The local guard managed to slay the majority of the Red Sash gang members and capture Zarus, the gang’s bookkeeper. Erastus questioned Zarus and learned that Aeschylus had been paid 500 silver pieces to conduct the intimidation of Quintus. After pressing, Zarus told Erastus that the silver had been paid in Imbayol dinars, a currency minted in lands far to the east.

February 19
Early Morning.
With the wolf’s help, the party picked up Aeschylus’ trail outside the manor house. Tracking Aeschylus brought the party outside of Bordertown on the north side. They continued to track Aeschylus north. They eventually parted ways with the wolf, who was too wounded to continue the journey.

The party tracked Aeschylus across a river to a small village and straight to a modest house. Euphestus and Kaudian quickly knocked the house’s front door off its hinges. Unfortunately, Aeschylus was no longer present. Instead, the party found an obviously distraught and nude woman. Though she was angry at the intrusion, she confirmed that Aeschylus had been with her very recently and that he maintained a safehouse further to the north. Exhausted, the party rested at the village overnight and refreshed their supplies.
February 20
The party continued tracking Aeschylus north toward the safehouse. Once the safehouse became visible, Kaudian sneaked up to it and discovered it to have a door with a tunnel. The door opened easily and the Kaudian once again went ahead to scout out the long passage; Euphestus, Erastus, and Artaxus followed.

The party emerged into a well stocked storeroom, complete with rations and traveling equipment. As they edged closer for a look at the provisions, they passed overtop a set of runes carved into the stone floor and instantly vanished.

They suddenly reappeared, finding themselves far from home as evidence by the very warm climate. Erastus deduces that the party is far to the east. Erastus picked up on Aeschylus’ tracks and led the party for a few hours before the tracks ended at the entrance to a hillside cave.

Kaudian approached the cave alone to scout, the rest of the group remained within watching distance but following closely. The cave entrance drew the party in several hundred feet. Kaudian suddenly stopped dead in his tracks at the sight of piles of coins and gems, allowing the remainder of the party to catch up. It was then that they noticed they noticed the huge green dragon sitting atop the pile of coins and gems!

The dragon quickly conjured a wall of stone behind the party to prevent their escape; however, Artaxus was too quick and instantly bolted from the cave. The dragonfear washed over the party. While visibly shaken, Euphetus and Erastus reluctantly held their ground. Kaudian, on the other hand, began to enter a state of panic, screaming loudly and clawing at the magical stone barricade.

The noise angered the dragon and it began to rant in Draconic about a thief. It brought its huge head close to each member of the party and inhaled deeply, explaining to Erastus, that it was searching each of them for a stolen platinum statuette.

After several long moments of calming Kaudian down, Erastus engaged in a discussion with the dragon. The party learned that Aeschylus is an old elf and the likely thief who stolen the statuette. As a condition of their release, the dragon demanded that the party find Aeschylus and return him to the dragon. After providing directions to the nearest settlement, the dragon placed a magical mark on each of them and released them from the cavern.

The party set off toward the settlement, Mokumabul. The further they traveled from the cave, the more arid the land became and the higher the temperature rose. The party began to see herds of camels and feel the fatigue of the desert. Erastus used his Druidic magics to ease the party’s travel through the desert. They traveled for three days.

February 23
After the days of travel, the party finally reached walled-city of Mokumabul. The group fell into the small line of traders seeking entrance and finally reached the guards screening the city’s visitors. Using a series of hand gestures and a few coins, Kaudian was able to make it clear to the guards that the group was visiting the city to conduct trade. The party roamed the streets for a short while before they found an inn.

After getting seated comfortably at a table in the dining area, Kaudian was approached by a few local women selling sexual services. He disappeared for a while as Erastus and Euphetus sampled local foods and searched the inn for an Arademian speaker who could help them navigate the city. Eventually, they found a man named Marcus, who was of mixed Arademian and Imbayolan descent. Euphestus secured Marcus’ services as a translator and guide for the price of a magic ring.

Kaudian eventually returned – quite satisfied with his recent purchase and the group left the inn with Marcus in search of Aeschylus. While the search was difficult and unlikely to yield positive results, they did manage to confirm the presence of Aeschylus in the city from Lady Illyra, a Priestess of Ishtar. After some small talk between Lady Illyra and Erastus, a fellow man of the cloth, the party continued their search for Aeschylus in the noble’s district.

Not quite dressed for such an excursion, it didn’t take long before the party was stopped by the city guard. Just before the guards were going to forcibly remove the party, Kaudian dropped the name of Lady Makroon, a wealthy noblewoman, and convinced the guard through Marcus that the party was a group of fine cheese merchants. Surprisingly, the guard bought Kaudian’s story and the guard departed to confirm with Lady Makroon that she was interested in meeting with cheese merchants from Arademus…

Stub for Jeff Write-Up

Slaying of the Hag Listhis.

Stub for Keith Write-Up

Adventures in the Swamp.

Stub for Jeff Write Up
Journey to the Swamp

This is the spot for Jeff’s write-up.

Second Session
Trip to Sky Peak

17 Maius
After Midnight..
After Kaudian’s bold execution of the captive goblin, Kaudian and Euphestis participated in several games of sport with the party’s Dwarven hosts (Clan Madroon), while Erastus watched quietly as he poured over his old tome. These games included some drinking and the throwing of axes. Euphestis impressed all with a double throw of axes which both easily found their targets.

Early Morning.
The party and Kerg rose early to break camp. They travelled nearly all day until they arrived in the village of Magach. Lacking an inn, the party negotiated their way into gaining shelter in the barn of one of the more prominent farmers.

Once settled, Kaudian talked the rest of the group into sparring to practice for their upcoming conflict with goblins. The sparring attracted the notice of children, who Erastus ushered in the barn to watch, and it also created quite a bit of noise. Dala, one of the children’s mothers, came into the barn and chastised the group for creating such noise. After she finished, she and Kaudian exchanged some words. Kaudian left in the middle of the night to continue their conversation, returning just as the rest of the group started to rise for the day.

18 Maius
The party bought some food from the locals and departed Magach to continue on the trail leading toward the mountain.

Artaxus came and went as he pleased, hunting the ample game. Yet, Erastus sensed that Artaxus had information to communicate. Using his Druidic magic, Erastus learned from Artaxus that the party was being followed.

19 Maius
Early Morning.
Just after midnight as the group slept around the around the warmth of their campfire, a band of goblins attacked the group. Though it took the party a moment or two to throw up an effective defense, the band of goblins was mostly slain as the party came together using a combination of brute force, tactics, and magic. The group moved the location of their camp and then settled down to claim what sleep they could before the sun began to rise.

The party traveled quietly throughout the remainder of the day and set up a new camp just before the sun set. Prior to the group settling for the evening, Kaudian was visited by a sprite, who was sent by Drusilla the Nymph. The sprite was tasked with collecting some of Kaudian’s hair so that Drusilla could better track the members of the party.

20 Maius
The party rose and continued their journey toward the mountains. Slowly, the terrain transitioned from plains to light forests and the distant mountains came into sight.

As the party closed distance with the mountains, as was expected, Kerg split ways with the group. Kerg provided Erastus with a map to assist with navigating the remainder of the way and Euphestis with a ring of Clan Dallamund, so that the group could return the axe once it was retrieved. After a quiet goodbye, the party began a slow ascent up the mountain.

Shortly before sunset, the party established camped and enjoyed a night of peaceful rest.

21 Maius
The party continued its journey up the mountain and settled down for an uneventful night.

22 Maius
The party kept on making its way toward the top of the mountain, known as Sky Peak.

After a quiet day and just before the party was about to settle down to camp, a gorilla emerged from the trees and began observing the party. After a few moments of silence, it spoke and introduced itself as K’orf. After several minutes of dialogue, K’orf invited the party to escape the threats of the mountain and beddown as his residence. Euphestis’ attitude toward K’orf was friendly, while Erastus remained suspicious of K’orf’s intentions, and Kaudian was outright rude.

23 Maius
The party woke to the hospitality of K’orf’s unique cooking. After a short goodbye, the party continued its journey up the mountain.

As the party neared a narrow area in the path, it came under the attack of a huge man hurling small boulders. Once Euphestis was struck, the group decided to close with and attack the huge man. The group launched a largely ineffective attack and realized that the huge man was actually a stone giant boy. The party convinced the boy to stop his assault. He complied and after being berated by Kaudian, revealed that his father’s name was Vasaru. Upset, the giant boy fled.

The party made camp for the evening and enjoyed another peaceful night of rest.

24 Maius
The party continued up the mountain trail.

After a few hours of travel they began to hear the sound of wood being chopped. Cautiously, the party continued their approach. Not hard to spot, the party found an individual who could be no other than Vasaru. Surprisingly, Vasaru was very friendly with the party and apologized for his son attacking them earlier. Vasaru extended an invitation to the party to visit his home. Here the party was fed an extremely hardy meal and Vasaru offered to compensate the party for retrieving his stolen goats from a local tribe of goblins under the command of Rasgat. The party agreed.

Vasaru’s son, who the party learned was named Glenuuk, led the party a little ways back down the mountain. After reaching the side trail that led to the goblin cave, Glenuuk returned home. The party proceeded down the hidden trail and after a few minutes, a cave entrance became visible. Outside the cave were five skeletons mounted on pikes, presumably a warning to intruders. The party ignored the warning, intent to enter the cave. However, the skeletons sprang to “life” and began attacking the party. The skeletons proved challenging as they possessed some sort of regenerative magic. It wasn’t until Erastus used the power of his acid magic that they were permanently destroyed.

After defeating the skeletons, the party braved the darkness of the goblin cave. As they explored the cave, the party found ample evidence that human traders from the ambushed caravans were being stored in the cave. In addition to finding several truffle hogs, the party also discovered several damaged carts. The party encountered little resistance through the cave, with the only challenge coming from a small band of unprepared goblins, and a mad goblin alchemist and his animated human heads. Eventually, the party discovered the human prisoners, who the party reprovisioned, and a group of goblin females and children. Euphestus found and kept a clutch of 3 Cave Lizard Eggs.

Late Evening.
The group struggled with the fate of the goblin females and children, with Erastus clearly taking the position that, as monsters, they should be exterminated. The party came to an agreement that the goblins would be taken as prisoners and turned over to Vasaru. After making this decision, the group led the humans and goblins from through the cave and back to its main entrance. Prior to departing, the party explored one last unexplored section of the cave.

After passing through a locked grate, the party found themselves in a large dome-shaped cavern. As the party moved through the room, Euphestis and Kaudian were suddenly plucked from the ground by filaments. With an acrobatic display and support from Erastus and Artaxus, the group defeated what appeared be to two giant crabs. The party and their human and goblin charges rested overnight in the cavern, enjoying a meal of crab.

25 Maius
Early Morning.
The party awoke and continued their exploration. At the other end of the dome-shaped cavern, the party discovered another grate. Cautiously, they proceeded through it and followed a tunnel for quite a way. Finally, they emerged into a room where they found an extremely accomplished looking goblin and four tough goblin henchmen. It immediately became apparent that this goblin chief was Rasgat. After an extremely tough encounter, the party finally bested Rasgat and his cronies. However, they did not escape the battle unscathed and thought it best to use the large room to rest for the night. The humans and goblins also moved into the room to rest. After the battle Erastus identified a magical mark on Rasgat as a Rune of Obedience.

Rest of Day.
The party departed the goblin cave with the humans and goblins in tow, and proceeded back to Vasaru’s home. There the party traded with Vasaru, received their pay, and enjoyed an extremely hearty meal and rest.

26 Maius
That morning, Vasaru gave the party leave to proceed through his territory to ascend the rest of the mountain and retrieved the axe coveted by Kerg. He tasked Glenuuk with escorting the party. The trip took the rest of the day. At nightfall, the party camped for the remainder of the evening.

27 Maius
After a few more hours of climbing, the group finally reached Skypeak. The found the axe head, minus the handle which had long rotted away, stuck in a large tree. It was unnaturally cold and the area and overwatching the axe head was a Dwarven ghost with blue hair. It could only have been the legendary Kargar Bluehair, the owner of the axe. It watched as Kaudian used a makeshift handle to dislodge the axe head. After a couple of tough pulls, Kaudian pulled it free and the ghost vanished. Apparently Kargar wanted the axe returned to his people.

The descent down the mountain was much easier than the climb. The party returned Glenuuk to his father and continued their journey down the mountain.

29 Maius
The party made a brief stop at K’orf’s residence and gifted him the truffle hogs. They continued down the mountain.

30 Maius
The party finally descended the last portions of the mountain and reached the plains. After traveling a few hours, the party found a Dwarven warparty of Clan Dalamund. The Clan agreed to escort the party to the Dwarfhold.

31 Maius
Arriving to the Dalamund Dwarfhold under escort, the party was greeted at its gate by Kerg. Kaudian presented the axehead to Kerg and after recounting the tale of its recovery, Kerg invited the party into the Dwarfhold. Kerg invited the party to witness the presentation of the axehead to the Verus One-Eye, the Clan chief. While it was clear that Verus was none too impressed that Kerg was in possession of the blade and even more unhappy that the party had retrieved the blade for Kerg, Dwarven law required that Verus honor Kerg’s request to marry Verus’ daughter. Kerg thanked the party again, paid the party the wages earned, escorted them out of the Dwarfhold. The party marched for Magach.

01 Junius
The party reached Magach and retained a low profile with plans to immediately set off the following morning.

02 Junius
The party departed Magach and camped in the plains without incident under the stars.

03 Junius through 08 Junius
The party finally returned to Bordertown. Erastus checked in with his father and passed him information concerning the caravan. He reported that the caravan had been waylaid by roving bands of goblins but that the incursions should subside now that the goblin clan was without a leader. Seeking more information on the Rune of Obedience, the party met with the wizard, Mythvar. Mythvar could offer very little explanation for why someone would use precious resources to place this mark on a goblin, but confirmed that only one of the five Houses would have access to the resources necessary to create the rune. Mythvar suggested that the rune Maius be associated with witches from the East. Finally, Kaudian was met by Eudokia, the commander of the Arademian Bordertown garrison. After a heated exchange in which Eudokia tried to talk Kaudian into reenlisting into the Legion and Kaudian refusing, Eudokia informed Kaudian that she would be leveraging her legal options to force Kaudian back into service. The reason: Kaudian was needed to track down an important courier who had recently gone missing.

Stub for Keith Write-up
The Introduction

This is where the character’s met and became a party.

What Every Arademian Knows

Arademus is an Empire ruled by Arcadius Plentiglius the 23rd Emperor of the Plentiglian line. The Empire has been at peace for the last 50 years following the repulsion of a seaborne invasion from the Eastern Kingdom of Imbayol. The five ruling families of Arademus were forced to put their squabbling ways aside to unite in the face of the threat. Unfortunately, the alliance lasted only as long as the external threat. The five families; Lascaris, Maniaces, Phokas ,Stylian and Plentiglius have again fallen into subtle intrigues and vie with one another to gain power or to retain power. Arcadius Plentiglius sits upon an unsteady throne.
Laws and Customs
The Empire is a well ordered place. The Arademian military defends the borders and leaves the policing of various towns and cities to themselves. The rate of crime is relatively low and most citizens are content with their lot. Taxes are not heavy and the Empire is wealthy because of trade with foreign lands. It is said that Emperor Plentiglius asks nothing of his subjects that he would not do himself.
1. Non-humans are welcome in the Empire but are not considered citizens unless they have achieved patronage.
2. Citizens are eligible for military service in the event of invasion.
3. Slavery is legal in the Empire. (Slavery, however, is dying out. It is said the Emperor does not approve of the smell of human chattel.)
4. Citizens are free to travel within the Empire and to pursue their business as they see fit and as long as it does not harm the Empire.
5. Travel outside the Empire is at the risk of the traveler.
6. All Freemen and women may bear arms.
7. Any who are accused of a crime must be tried before an Arademian judge before any sentence is levied upon their person. (The closer to the border you are the looser the interpretation)
8. All Freemen and Women are entitled to vote for members of the Imperial Senate. Senators bring the voice of the people before the Emperor.
9. Cities and towns are ruled by Magistrates appointed by the Emperor.
10. The Magistrates may impose no law that contradicts the laws of the Empire.

Bordertown is the last significant piece of civilization in northern Arademus. It is a trading hub that funnels the commerce of different lands to the eager markets of central and southern Arademus. Caravans are a common sight and adventurers of many different stripes find their way to her gates. The town is a prize that the Plentiglii want to keep at almost any cost. Other families are constantly at work trying to gain control through different stratagems.
Magistrate – Arethas Choniates
Patron Deity – Apollo

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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